Are you an established Unity developer? Want to reach an even larger audience by porting your games to Windows Store and Windows Phone? Join us for a day of working sessions to help you do just that. In “Porting Unity Games to Windows Store and Windows Phone,” on September 11, learn the common pitfalls to avoid, and get advice on how to monetize your apps, in this practical, step-by-step deep dive.

Experts Jaime Rodriguez and Mickey MacDonald walk you through an end-to-end port and explore requirements, tools, Windows APIs, and must-implement Windows features. They explain optimizing for Windows hardware and troubleshooting porting issues, and they even share their own lessons learned. At the end of the training, you can have your full game ported!

Course Outline

  • Getting Started: Tools, Settings, and Project Structures
  • Porting Your Game: Hardware & Software Differences
  • ​Plugins: A Deep Dive into the Runtime
  • Light-Up: Making a Great Windows Game
  • Optimizing Your Game, Advanced Troubleshooting
  • The Windows Store: Monetizing and Submitting Your Game 
  • Programs & Offers, Resources, Next Steps, Q&A

Porting Unity Games to Windows Store and Windows Phone

Date:  September 11, 2014
Time: 9am‒4pm
Where: Live, online virtual classroom
Cost: Free!

Register now!